Tuesday night’s reading was:

Richard Schechner’s Play Chapter from Performance Studies: An Introduction

Yesterday the pleasure was expressed as anticipation

Temporality of play

Evolution of play

Play as connectile tissue between our imaginations and our realities

Play is safe, a core continuous quality is the safe space

Power play

Play always has multiple functions

Flow

Toy ARE MADE IN THE IMAGINATION

Ethologists identify 5 functions:

1. Education and/or practice for the young
2. An escape from stress
3. A source of information about the environment
4. A means for the young to find their place within the group hierarchy
5. Muscular exercise

Gregory Bateson, signifiers of play

THERE A CONTRADICTION

Ethology play is practice for real behaviour

Bateson play is a way of avoiding violence
(maybe more akin to digital games that allow a ‘release’ of emotional build up)

maya-lila
maya = illusion
lila = play

notion of universe as cosmic dice game, a ‘play of signification’

maya-lila
unending cycles of creation/destruction
multiple realities
how the universe is
playing on a par with religion, art

creative-destructive
everywhere

free
for everyone
all the time
fundamental
female-male combined
extremely powerful
celebrates the erotic as divine energy

rationalists

Monday night’s reading was:

STeM Working Paper NEW MEDIA: NEW PLEASURES

available at /Projects and Activities/

Cultural studies – games as text as opposed as possible worlds

Fiske
Barthes
- jouissance
- plaisir

playing with a text
texte ecrit
texte avoir
text lu

Political economy – power structures

Salen/Zimmerman
Pleasure in tension between rules & play
Affirmation and resistance
Delayed gratification

Types of pleasure
Sensation
Fantasy
Narrative
Challenge
Fellowship
Discovery
Expression
Submission

Evolution of pleasure of time
Entrainment engines
Transformative play

WALTER BENJAMIN
The work of art in the age of mechanical representation

Games kinaesthetia

Identification

Game concepts
- control
- immersion |(separateness of play)
- performance (identity)
- intertextuality
- narrative

repetition is important

notion of flow

Group were asked to present projects developed in previous workshop as a starting point to work this week.

Raisa & Jaako
Research Goals
Explore design space relating to ludic features of character creation in
rpgs

Design Goals
Process
Tool

Game Anatomy
(card game)

Story phase
Establish karma
Plays event & material
Explain story, gain points
Buy perk card and explain it

Action phase
Establish action
Everyone takes action & awards another player

Karma card
Action card
Material card
Perk card (skills)
Event card

Character sheet
Accumulated history
Love hate faith fear

Criticism – victory condition

Patrizia interested in joining with project..

Patrizia’s Game and storytelling

1. exploring cultural diversity in a multicultural city (international traces)
a. different communities
b. cultural elements (artefacts, stories, events, etc)
c. goal: learning about differentcultures, city history, migrations
d. learning goal: improving intercultural competence
e. different roles pov
2. intercultural design simulation for designers
a. simulation for cultural design, improving intercultural competences
3. intercultural redesign of traditional games (dama)
a. different goal to existing game

interested in:
character design
intercultural design
cultural dimensions & design dimensions
multiculture
stories
serious games

Annakalsa & mike
Hollow words
Game that produces side effect outside of game

MUPE 3.0 Kieran
Multi-user platform environment www.mupe.net. Open source application platform for mobile multi-user context-aware applications.

Niklas
1 button mobile gaming
character creation & dialogue

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