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	<title>Games and Storytelling Workshop 23-27 April 2007</title>
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		<title>Games and Storytelling Workshop 23-27 April 2007</title>
		<link>http://gamesandstorytelling.wordpress.com</link>
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		<item>
		<title>Raisa and Mike&#8217;s game test results</title>
		<link>http://gamesandstorytelling.wordpress.com/2007/04/27/raisa-and-mikes-game-test-results/</link>
		<comments>http://gamesandstorytelling.wordpress.com/2007/04/27/raisa-and-mikes-game-test-results/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 18:48:04 +0000</pubDate>
		<dc:creator>shenerd</dc:creator>
				<category><![CDATA[play testing]]></category>
		<category><![CDATA[presentations]]></category>
		<category><![CDATA[thursday 26 april 2007]]></category>

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			<media:title type="html">shenerd</media:title>
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		<item>
		<title>Notes from Wednesday night&#8217;s reading</title>
		<link>http://gamesandstorytelling.wordpress.com/2007/04/27/notes-from-wednesday-nights-reading/</link>
		<comments>http://gamesandstorytelling.wordpress.com/2007/04/27/notes-from-wednesday-nights-reading/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 18:46:27 +0000</pubDate>
		<dc:creator>shenerd</dc:creator>
				<category><![CDATA[game readings]]></category>
		<category><![CDATA[Session notes]]></category>
		<category><![CDATA[thursday 26 april 2007]]></category>

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		<description><![CDATA[The Fantasy RPG – Daniel Mackay Reading and discussion Exhibiting a narrative, but the narrative does not exist until the actual performance. Frames: 1)    the social frame inhabited by the person; 2)    the game frame inhabited by the player; 3)    the gaming-world frame inhabited by the character; notions of flickering between player character and player, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandstorytelling.wordpress.com&amp;blog=1026009&amp;post=53&amp;subd=gamesandstorytelling&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The Fantasy RPG – Daniel Mackay<br />
Reading and discussion</p>
<p>Exhibiting a narrative, but the narrative does not exist until the actual performance.</p>
<p>Frames:</p>
<p>1)    the social frame inhabited by the person;<br />
2)    the game frame inhabited by the player;<br />
3)    the gaming-world frame inhabited by the character;</p>
<p>notions of flickering between player character and player, fluid shift of engagement</p>
<p>PERIKHORESIS – theological concept for jesus as man &amp; god at the same time</p>
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			<media:title type="html">shenerd</media:title>
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		<item>
		<title>Raisa and Mike&#8217;s final game concept</title>
		<link>http://gamesandstorytelling.wordpress.com/2007/04/27/raisa-and-mikes-final-game-concept/</link>
		<comments>http://gamesandstorytelling.wordpress.com/2007/04/27/raisa-and-mikes-final-game-concept/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 18:38:15 +0000</pubDate>
		<dc:creator>shenerd</dc:creator>
				<category><![CDATA[final game concept]]></category>
		<category><![CDATA[friday 27 april 2007]]></category>
		<category><![CDATA[presentations]]></category>

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			<media:title type="html">shenerd</media:title>
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		<item>
		<title>Ciaran and Laila&#8217;s play test of MUPE</title>
		<link>http://gamesandstorytelling.wordpress.com/2007/04/27/ciaran-and-lailas-play-test-of-mupe/</link>
		<comments>http://gamesandstorytelling.wordpress.com/2007/04/27/ciaran-and-lailas-play-test-of-mupe/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 18:36:52 +0000</pubDate>
		<dc:creator>shenerd</dc:creator>
				<category><![CDATA[play testing]]></category>
		<category><![CDATA[presentations]]></category>
		<category><![CDATA[thursday 26 april 2007]]></category>

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			<media:title type="html">shenerd</media:title>
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		<title>Discussion around game identity</title>
		<link>http://gamesandstorytelling.wordpress.com/2007/04/27/discussion-around-game-identity/</link>
		<comments>http://gamesandstorytelling.wordpress.com/2007/04/27/discussion-around-game-identity/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 18:36:35 +0000</pubDate>
		<dc:creator>shenerd</dc:creator>
				<category><![CDATA[emma's workshop presentations]]></category>
		<category><![CDATA[presentations]]></category>
		<category><![CDATA[thursday 26 april 2007]]></category>

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			<media:title type="html">shenerd</media:title>
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		<title>a framework for improvisation</title>
		<link>http://gamesandstorytelling.wordpress.com/2007/04/27/a-framework-for-improvisation/</link>
		<comments>http://gamesandstorytelling.wordpress.com/2007/04/27/a-framework-for-improvisation/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 18:36:23 +0000</pubDate>
		<dc:creator>shenerd</dc:creator>
				<category><![CDATA[emma's workshop presentations]]></category>
		<category><![CDATA[presentations]]></category>
		<category><![CDATA[thursday 26 april 2007]]></category>

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			<media:title type="html">shenerd</media:title>
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		<title>Ciaran, Patrizia and Anakaisa&#8217;s final game concept</title>
		<link>http://gamesandstorytelling.wordpress.com/2007/04/27/ciaran-patrizia-and-anakaisas-final-game-concept/</link>
		<comments>http://gamesandstorytelling.wordpress.com/2007/04/27/ciaran-patrizia-and-anakaisas-final-game-concept/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 18:36:09 +0000</pubDate>
		<dc:creator>shenerd</dc:creator>
				<category><![CDATA[final game concept]]></category>
		<category><![CDATA[friday 27 april 2007]]></category>
		<category><![CDATA[presentations]]></category>

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			<media:title type="html">shenerd</media:title>
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		<title>Emma&#8217;s workshop wrap-up</title>
		<link>http://gamesandstorytelling.wordpress.com/2007/04/27/emmas-workshop-wrap-up/</link>
		<comments>http://gamesandstorytelling.wordpress.com/2007/04/27/emmas-workshop-wrap-up/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 18:35:52 +0000</pubDate>
		<dc:creator>shenerd</dc:creator>
				<category><![CDATA[emma's workshop presentations]]></category>
		<category><![CDATA[friday 27 april 2007]]></category>
		<category><![CDATA[presentations]]></category>

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		<title>Harmonia_Game Concept</title>
		<link>http://gamesandstorytelling.wordpress.com/2007/04/27/harmonia_game-concept/</link>
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		<pubDate>Fri, 27 Apr 2007 13:06:41 +0000</pubDate>
		<dc:creator>Laila</dc:creator>
				<category><![CDATA[friday 27 april 2007]]></category>
		<category><![CDATA[presentations]]></category>

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			<media:title type="html">lailati</media:title>
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		<title>Some definitions</title>
		<link>http://gamesandstorytelling.wordpress.com/2007/04/26/some-definitions/</link>
		<comments>http://gamesandstorytelling.wordpress.com/2007/04/26/some-definitions/#comments</comments>
		<pubDate>Thu, 26 Apr 2007 17:44:34 +0000</pubDate>
		<dc:creator>shenerd</dc:creator>
				<category><![CDATA[Session notes]]></category>
		<category><![CDATA[thursday 26 april 2007]]></category>

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		<description><![CDATA[iden·ti·fi·ca·tion Pronunciation: I-&#8221;dent-&#38;-f&#38;-&#8217;kA-sh&#38;n, &#38;- Function: noun 2 a : psychological orientation of the self in regard to something (as a person or group) with a resulting feeling of close emotional association b : a largely unconscious process whereby an individual models thoughts, feelings, and actions after those attributed to an object that has been incorporated [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandstorytelling.wordpress.com&amp;blog=1026009&amp;post=14&amp;subd=gamesandstorytelling&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>iden·ti·fi·ca·tion<br />
Pronunciation: I-&#8221;dent-&amp;-f&amp;-&#8217;kA-sh&amp;n, &amp;-<br />
Function: noun<br />
2 a  : psychological orientation of the self in regard to something (as a person or group) with a resulting feeling of close emotional association  b  : a largely unconscious process whereby an individual models thoughts, feelings, and actions after those attributed to an object that has been incorporated as a mental image</p>
<p>pro·jec·tion (pr-jkshn)<br />
n.<br />
2      The attribution of one&#8217;s own attitudes, feelings, or suppositions to others.<br />
3      The attribution of one&#8217;s own attitudes, feelings, or desires to someone or something as a naive or unconscious defense against anxiety or guilt.<br />
4      The localization of visual impressions to a point in space relative to the person who is doing the viewing: straight ahead, right, left, above, or below.</p>
<p>per·so·na<br />
n.<br />
1     pl. per·so·nas or per·so·nae (-n) A voice or character representing the speaker in a literary work.<br />
2     personae The characters in a dramatic or literary work.<br />
3     pl. personas The role that one assumes or displays in public or society; one&#8217;s public image or personality, as distinguished from the inner self.</p>
<p>pos·ses·sion<br />
Pronunciation: p&amp;-&#8217;ze-sh&amp;n<br />
Function: noun<br />
1 : the act, fact, or condition of having control of something: as a : ACTUAL POSSESSION in this entry b : CONSTRUCTIVE POSSESSION in this entry c : knowing dominion and control over a controlled substance or other contraband d  in the civil law of Louisiana  : the detention or enjoyment of a corporeal thing e : control or occupancy of property</p>
<p>ma·nip·u·late<br />
tr.v. ma·nip·u·lat·ed, ma·nip·u·lat·ing, ma·nip·u·lates<br />
1      To move, arrange, operate, or control by the hands or by mechanical means, especially in a skillful manner: She manipulated the lights to get just the effect she wanted.<br />
2     To influence or manage shrewdly or deviously: He manipulated public opinion in his favor.<br />
3     To tamper with or falsify for personal gain: tried to manipulate stock prices.<br />
4</p>
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