Session notes


The Fantasy RPG – Daniel Mackay
Reading and discussion

Exhibiting a narrative, but the narrative does not exist until the actual performance.

Frames:

1)    the social frame inhabited by the person;
2)    the game frame inhabited by the player;
3)    the gaming-world frame inhabited by the character;

notions of flickering between player character and player, fluid shift of engagement

PERIKHORESIS – theological concept for jesus as man & god at the same time

iden·ti·fi·ca·tion
Pronunciation: I-”dent-&-f&-’kA-sh&n, &-
Function: noun
2 a : psychological orientation of the self in regard to something (as a person or group) with a resulting feeling of close emotional association b : a largely unconscious process whereby an individual models thoughts, feelings, and actions after those attributed to an object that has been incorporated as a mental image

pro·jec·tion (pr-jkshn)
n.
2 The attribution of one’s own attitudes, feelings, or suppositions to others.
3 The attribution of one’s own attitudes, feelings, or desires to someone or something as a naive or unconscious defense against anxiety or guilt.
4 The localization of visual impressions to a point in space relative to the person who is doing the viewing: straight ahead, right, left, above, or below.

per·so·na
n.
1 pl. per·so·nas or per·so·nae (-n) A voice or character representing the speaker in a literary work.
2 personae The characters in a dramatic or literary work.
3 pl. personas The role that one assumes or displays in public or society; one’s public image or personality, as distinguished from the inner self.

pos·ses·sion
Pronunciation: p&-’ze-sh&n
Function: noun
1 : the act, fact, or condition of having control of something: as a : ACTUAL POSSESSION in this entry b : CONSTRUCTIVE POSSESSION in this entry c : knowing dominion and control over a controlled substance or other contraband d in the civil law of Louisiana : the detention or enjoyment of a corporeal thing e : control or occupancy of property

ma·nip·u·late
tr.v. ma·nip·u·lat·ed, ma·nip·u·lat·ing, ma·nip·u·lates
1 To move, arrange, operate, or control by the hands or by mechanical means, especially in a skillful manner: She manipulated the lights to get just the effect she wanted.
2 To influence or manage shrewdly or deviously: He manipulated public opinion in his favor.
3 To tamper with or falsify for personal gain: tried to manipulate stock prices.
4

Tuesday night’s reading was:

Richard Schechner’s Play Chapter from Performance Studies: An Introduction

Yesterday the pleasure was expressed as anticipation

Temporality of play

Evolution of play

Play as connectile tissue between our imaginations and our realities

Play is safe, a core continuous quality is the safe space

Power play

Play always has multiple functions

Flow

Toy ARE MADE IN THE IMAGINATION

Ethologists identify 5 functions:

1. Education and/or practice for the young
2. An escape from stress
3. A source of information about the environment
4. A means for the young to find their place within the group hierarchy
5. Muscular exercise

Gregory Bateson, signifiers of play

THERE A CONTRADICTION

Ethology play is practice for real behaviour

Bateson play is a way of avoiding violence
(maybe more akin to digital games that allow a ‘release’ of emotional build up)

maya-lila
maya = illusion
lila = play

notion of universe as cosmic dice game, a ‘play of signification’

maya-lila
unending cycles of creation/destruction
multiple realities
how the universe is
playing on a par with religion, art

creative-destructive
everywhere

free
for everyone
all the time
fundamental
female-male combined
extremely powerful
celebrates the erotic as divine energy

rationalists

Monday night’s reading was:

STeM Working Paper NEW MEDIA: NEW PLEASURES

available at /Projects and Activities/

Cultural studies – games as text as opposed as possible worlds

Fiske
Barthes
- jouissance
- plaisir

playing with a text
texte ecrit
texte avoir
text lu

Political economy – power structures

Salen/Zimmerman
Pleasure in tension between rules & play
Affirmation and resistance
Delayed gratification

Types of pleasure
Sensation
Fantasy
Narrative
Challenge
Fellowship
Discovery
Expression
Submission

Evolution of pleasure of time
Entrainment engines
Transformative play

WALTER BENJAMIN
The work of art in the age of mechanical representation

Games kinaesthetia

Identification

Game concepts
- control
- immersion |(separateness of play)
- performance (identity)
- intertextuality
- narrative

repetition is important

notion of flow

Group were asked to present projects developed in previous workshop as a starting point to work this week.

Raisa & Jaako
Research Goals
Explore design space relating to ludic features of character creation in
rpgs

Design Goals
Process
Tool

Game Anatomy
(card game)

Story phase
Establish karma
Plays event & material
Explain story, gain points
Buy perk card and explain it

Action phase
Establish action
Everyone takes action & awards another player

Karma card
Action card
Material card
Perk card (skills)
Event card

Character sheet
Accumulated history
Love hate faith fear

Criticism – victory condition

Patrizia interested in joining with project..

Patrizia’s Game and storytelling

1. exploring cultural diversity in a multicultural city (international traces)
a. different communities
b. cultural elements (artefacts, stories, events, etc)
c. goal: learning about differentcultures, city history, migrations
d. learning goal: improving intercultural competence
e. different roles pov
2. intercultural design simulation for designers
a. simulation for cultural design, improving intercultural competences
3. intercultural redesign of traditional games (dama)
a. different goal to existing game

interested in:
character design
intercultural design
cultural dimensions & design dimensions
multiculture
stories
serious games

Annakalsa & mike
Hollow words
Game that produces side effect outside of game

MUPE 3.0 Kieran
Multi-user platform environment www.mupe.net. Open source application platform for mobile multi-user context-aware applications.

Niklas
1 button mobile gaming
character creation & dialogue