Group were asked to present projects developed in previous workshop as a starting point to work this week.
Raisa & Jaako
Research Goals
Explore design space relating to ludic features of character creation in
rpgs
Design Goals
Process
Tool
Game Anatomy
(card game)
Story phase
Establish karma
Plays event & material
Explain story, gain points
Buy perk card and explain it
Action phase
Establish action
Everyone takes action & awards another player
Karma card
Action card
Material card
Perk card (skills)
Event card
Character sheet
Accumulated history
Love hate faith fear
Criticism – victory condition
Patrizia interested in joining with project..
Patrizia’s Game and storytelling
1. exploring cultural diversity in a multicultural city (international traces)
a. different communities
b. cultural elements (artefacts, stories, events, etc)
c. goal: learning about differentcultures, city history, migrations
d. learning goal: improving intercultural competence
e. different roles pov
2. intercultural design simulation for designers
a. simulation for cultural design, improving intercultural competences
3. intercultural redesign of traditional games (dama)
a. different goal to existing game
interested in:
character design
intercultural design
cultural dimensions & design dimensions
multiculture
stories
serious games
Annakalsa & mike
Hollow words
Game that produces side effect outside of game
MUPE 3.0 Kieran
Multi-user platform environment www.mupe.net. Open source application platform for mobile multi-user context-aware applications.
Niklas
1 button mobile gaming
character creation & dialogue


